The general rule still stands that when trying to move through a spot already "occupied" the squeezing condition would apply.īasically, the line you quoted just lets you know you don't need to roll anything to get past/through an allys space (when normally moving through another creatures space is prohibited) and you still take an AoO (barring anything else to prevent it) when doing so. Also without calling out specifically that you can move through friendly occupied squares it could be implied that it wasn't possible to do, which would cause other headaches. That particular ruling is probably there to keep you from using your "friends" as cover in melee by using the other party members as a "safe" corridor by messing with the LoS mechanics (and thus keeping you from taking AoOs). Are you sure that when it mentions squeezing, it means Squeezing, in a hard game mechanic sense? Very interesting that it doesn't mention Squeezing here. When you move through a square occupied by a friendly character, that character doesn't provide you with cover (see page 195)." "Friend: You can move through a square occupied by a friendly character, unless you are charging. You can't attack while using Escape Artist to squeeze through or into a narrow space, you take a –4 penalty to AC, and you lose any Dexterity bonus to AC. To squeeze through or into a space less than half your space's width, you must use the Escape Artist skill. For a bigger creature, center the creature likewise in the area it squeezes into.Ī creature can squeeze past a creature while moving but it can't end its movement in an occupied square. When a Large creature (which normally takes up 4 squares) squeezes into a space that's 1 square wide, the creature's miniature figure occupies 2 squares, centered on the line between the 2 squares. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC. You can squeeze through or into a space that is at least half as wide as your normal space. Squeezing: In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up. Pathfinder RPG Core Rulebook, bottom of page 193
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